Here is a brief (<3′) introduction to innovation games, including a short talk by the one who “wrote the book” on them, Luke Hohman. One major use of such games is to inform prioritization decisions, that is, decisions about the relative value of product features or increments, from various perspectives. The three games mentioned here […]
Tag: Product Vision
“Product Goals in Scrum”
10.5′ explanation, oriented specifically to Scrum development approaches and the Scrum construct of “product goal”. However, this talk helps understand how, in agile generally, some very, very high-level model of the product – our “product vision” construct – is useful in engaging stakeholders, informing team formation, and representing potential project outputs in a persuasive way. […]
“Agile Product Ownership in a Nutshell”
Great Overview of Agile PM. Lucid concepts and visual explanation, addressing risk, roles, processes, products, and revenue. Wow!
“Agile Project Management Framework”
9′ Introduction. Emphasis on launching agile project and their “Envision” phases per Jim Highsmith Short discussion of Project Data Sheet at about 6:10
“How to Fill in a Lean Canvas?”
– Nice 8′ Video. The purpose of the Lean Canvas is to support collaborative, high-level modeling of a new organizations. In this purpose, its basic approach, and key concepts, it is closely related to two Strategyzer® product – the Business Model Canvas and the Value Proposition canvas. It is also strongly informed by “lean” practice, […]
“Shared Vision”
Peter Senge defines “shared vision” in < 5′. Shared vision is one of the 5 “disciplines” of the learning organization, as he famously asserted. Somewhat similar to the notion of “BHAG” -big, hairy, ambitious goals” popularized in the book “Built to Last”.