“Use Innovation Games”

Here is a brief (<3′) introduction to innovation games, including a short talk by the one who “wrote the book” on them, Luke Hohman. One major use of such games is to inform prioritization decisions, that is, decisions about the relative value of product features or increments, from various perspectives. The three games mentioned here – “20/20 Vision”, “Prune the Product Tree”, and “Buy a Feature” – inform prioritization from the customer, strategic, and tactical perspectives, respectively.

Discover more from Project Constructs

Subscribe now to keep reading and get access to the full archive.

Continue reading